Authors
- Kengo Uchida
- Takashi Shibuya
- Yuhta Takida
- Naoki Murata
- Julian Tanke
- Shusuke Takahashi*
- Yuki Mitsufuji
* External authors
Venue
- CVPR-25
Date
- 2025
MoLA: Motion Generation and Editing with Latent Diffusion Enhanced by Adversarial Training
Julian Tanke
Shusuke Takahashi*
* External authors
CVPR-25
2025
Abstract
In text-to-motion generation, controllability as well as generation quality and speed has become increasingly critical. The controllability challenges include generating a motion of a length that matches the given textual description and editing the generated motions according to control signals, such as the start-end positions and the pelvis trajectory. In this paper, we propose MoLA, which provides fast, high-quality, variable-length motion generation and can also deal with multiple editing tasks in a single framework. Our approach revisits the motion representation used as inputs and outputs in the model, incorporating an activation variable to enable variable-length motion generation. Additionally, we integrate a variational autoencoder and a latent diffusion model, further enhanced through adversarial training, to achieve high-quality and fast generation. Moreover, we apply a training-free guided generation framework to achieve various editing tasks with motion control inputs. We quantitatively show the effectiveness of adversarial learning in text-to-motion generation, and demonstrate the applicability of our editing framework to multiple editing tasks in the motion domain.
Related Publications
Classifier-Free Guidance (CFG) is a widely used technique for conditional generation and improving sample quality in continuous diffusion models, and recent works have extended it to discrete diffusion. This paper theoretically analyzes CFG in the context of masked discrete …
We present 3DScenePrompt, a framework that generates the next video chunk from arbitrary-length input while enabling precise camera control and preserving scene consistency. Unlike methods conditioned on a single image or a short clip, we employ dual spatio-temporal conditio…
This paper introduces LLM2Fx-Tools, a multimodal tool-calling framework that generates executable sequences of audio effects (Fx-chain) for music post-production. LLM2Fx-Tools uses a large language model (LLM) to understand audio inputs, select audio effects types, determine…
JOIN US
Shape the Future of AI with Sony AI
We want to hear from those of you who have a strong desire
to shape the future of AI.



