Authors

* External authors

Venue

Date

Share

Causal Policy Gradient for Whole-Body Mobile Manipulation

Jiaheng Hu*

Peter Stone

Roberto Martin-Martin*

* External authors

RSS2023

2023

Abstract

Developing the next generation of household robot helpers requires combining locomotion and interaction capabilities, which is generally referred to as mobile manipulation (MoMa). MoMa tasks are difficult due to the large action space of the robot and the common multi-objective nature of the task, e.g., efficiently reaching a goal while avoiding obstacles. Current approaches often segregate tasks into navigation without manipulation and stationary manipulation without locomotion by manually matching parts of the action space to MoMa subobjectives (e.g. base actions for locomotion objectives and arm actions for manipulation). This solution prevents simultaneous combinations of locomotion and interaction degrees of freedom and requires human domain knowledge for both partitioning the action space and matching the action parts to the subobjectives. In this paper, we introduce Causal MoMa, a new framework to train policies for typical MoMa tasks that makes use of the most favorable subspace of the robot’s action space to address each sub-objective. Causal MoMa automatically discovers the causal dependencies between actions and terms of the reward function and exploits these dependencies in a causal policy learning procedure that reduces gradient variance compared to previous state-of-the-art policy gradient algorithms, improving convergence and results. We evaluate the performance of Causal MoMa on three types of simulated robots across different MoMa tasks and demonstrate success in transferring the policies trained in simulation directly to a real robot, where our agent is able to follow moving goals and react to dynamic obstacles while simultaneously and synergistically controlling the whole-body: base, arm, and head. More information at https://sites.google.com/view/causal-moma.

Related Publications

ProtoCRL: Prototype-based Network for Continual Reinforcement Learning

RLC, 2025
Michela Proietti*, Peter R. Wurman, Peter Stone, Roberto Capobianco

The purpose of continual reinforcement learning is to train an agent on a sequence of tasks such that it learns the ones that appear later in the sequence while retaining theability to perform the tasks that appeared earlier. Experience replay is a popular method used to mak…

Automated Reward Design for Gran Turismo

NeurIPS, 2025
Michel Ma, Takuma Seno, Kaushik Subramanian, Peter R. Wurman, Peter Stone, Craig Sherstan

When designing reinforcement learning (RL) agents, a designer communicates the desired agent behavior through the definition of reward functions - numerical feedback given to the agent as reward or punishment for its actions. However, mapping desired behaviors to reward func…

Proto Successor Measure: Representing the Space of All Possible Solutions of Reinforcement Learning

ICML, 2025
Siddhant Agarwal*, Harshit Sikchi, Peter Stone, Amy Zhang*

Having explored an environment, intelligent agents should be able to transfer their knowledge to most downstream tasks within that environment. Referred to as ``zero-shot learning," this ability remains elusive for general-purpose reinforcement learning algorithms. While rec…

JOIN US

Shape the Future of AI with Sony AI

We want to hear from those of you who have a strong desire
to shape the future of AI.