Venue
- CVPR-2021, AI4Space Workshop
Date
- 2021
Autonomous Planetary Landing via Deep Reinforcement Learning and Transfer Learning
Giulia Ciabatti*
Shreyansh Daftry*
* External authors
CVPR-2021, AI4Space Workshop
2021
Abstract
The aim of this work is to develop an application for autonomous landing. We exploit the properties of Deep Reinforcement Learning and Transfer Learning, in order to tackle the problem of planetary landing on unknown or barely-known extra-terrestrial environments by learning good-performing policies, which are transferable from the training environment to other, new environments, without losing optimality. To this end, we model a real-physics simulator, by means of the Bullet/PyBullet library, composed by a lander, defined through the standard ROS/URDF framework and realistic 3D terrain models, for which we adapt official NASA 3D meshes, reconstructed from the data retrieved during missions. Where such model were not available, we reconstruct the terrain from mission imagery - generally SAR imagery. In this setup, we train a Deep Reinforcement Learning model - using DDPG - to autonomous land on the lunar environment. Moreover, we perform transfer learning on the Mars and Titan environment. While still preliminary, our results show that DDPG can learn a good landing policy, which can be transferred to other environments.
Related Publications
Many potential applications of artificial intelligence involve making real-time decisions in physical systems while interacting with humans. Automobile racing represents an extreme example of these conditions; drivers must execute complex tactical manoeuvres to pass or block…
Planetary rovers have a limited sensory horizon and operate in environments where limited information about the surrounding terrain is available. The rough and unknown nature of the terrain in planetary environments potentially leads to scenarios where the rover gets stuckan…
NeuroEvolution Strategies (NES) are a subclass of Evolution Strategies (ES). While their application to games and board games have been studied in the past [11], current state of the art in most of the games is still held by classic RL models, such as AlphaGo Zero [16]. This…
JOIN US
Shape the Future of AI with Sony AI
We want to hear from those of you who have a strong desire
to shape the future of AI.